AI Insights · Timothy · January 2022
Top 5 Educational Games on Android in Romania Q4 2021
Discover the performance trends of the top 5 educational games on the Android platform in Romania during Q4 2021, including weekly revenue, downloads, and active users.
In the fourth quarter of 2021, the educational games category on the Android platform in Romania witnessed notable trends in terms of weekly revenue, downloads, and active users. Here’s a closer look at the top 5 educational games based on the data from Sensor Tower.
Lingokids - Play and Learn experienced a mixed quarter. Weekly revenue saw a peak of approximately $840 in the week of November 8, with fluctuations around $600 to $700 for most of the quarter. Weekly downloads showed a significant increase mid-quarter, reaching 7K in the week of December 6 from around 2.4K to 2.8K in October. Weekly active users also demonstrated a notable rise, peaking at around 10.9K in early December before settling at around 5.7K by the end of the quarter.
Intellecto Kids Learning Games had a relatively modest performance. The app’s weekly revenue was mostly steady, ranging between $50 to $100, with a peak of $107 in mid-December. However, the weekly downloads were negligible, and active users dwindled from 39 at the beginning of the quarter to 10 by the end of December.
TinyTap: Kids' Learning Games showed varying trends. The app’s weekly revenue peaked at $132 in late November, with other weeks fluctuating between $38 and $101. Downloads saw a spike towards the end of the quarter, reaching 377 in the week of December 20. Active users were recorded at 134 and 147 in the final two weeks of December.
123 Number Games for Kids maintained a consistent performance. Weekly revenue was relatively stable, fluctuating between $13 and $35. Downloads experienced a peak of 762 in early November, though it tapered off to around 166 by the end of December. The app’s active users saw a peak of 1.6K in early November, gradually decreasing to 793 by the end of the quarter.
Toddler Games for 2-3 Year Old demonstrated a positive trend. Weekly revenue showed a gradual increase, reaching $38 in the final week of December. Downloads peaked at 1.3K in early November, with a gradual decline to around 297 by the end of December. Active users peaked at 2.1K in mid-November, with a slight decline to 1.3K by the end of December.
These insights are based on data from Sensor Tower, which provides detailed analytics on app performance. For more in-depth information, visit Sensor Tower.